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* Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
| | | | server to prevent crash when exiting.
* Made the Atom net_wm_icon localPhobos Tro2015-10-262-29/+5
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* Fixing memory leaksPhobos Tro2015-10-253-17/+33
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* fixes broken 3D in editorJuan Linietsky2015-10-171-7/+3
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* Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splashJuan Linietsky2015-10-171-0/+6
|\ | | | | Fix X11 Editor Boot Splash (Maximized Boot Splash)
| * Fix X11 Editor Boot Splashmasoud bh2015-09-171-0/+6
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-132-1/+16
|\ \ | | | | | | | | | | | | Conflicts: platform/windows/detect.py
| * \ Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-243-3/+22
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| * | | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-1/+16
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* | | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-1/+1
| |/ / |/| | | | | | | | Still need to get proper audio output latency in some platforms.
* | | Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky2015-09-212-1/+11
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* | fix to builtin freetype defines on linuxJuan Linietsky2015-09-101-0/+6
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* | fix to freetype detectionJuan Linietsky2015-09-101-2/+5
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* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-2/+14
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* -fixes to capture modeJuan Linietsky2015-08-292-2/+52
| | | | -ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
* fix build issue with ssl, closes #2384Juan Linietsky2015-08-231-0/+1
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* damn github built-in editorJuan Linietsky2015-08-211-1/+1
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* fix for built-in ssl (easier to build 32 bits export)Juan Linietsky2015-08-211-1/+2
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* Use tabs instead of spaces.Jari Ronkainen2015-07-231-1/+1
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* Fix audio driver setup if the first driver fails.Jari Ronkainen2015-07-231-0/+1
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* some optimizations in godot memory handlingJuan Linietsky2015-06-121-2/+2
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* ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+4
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* Fix building release target with debug symbolsRémi Verschelde2015-05-221-2/+2
| | | | | This forced the -g2 CCFLAG in release builds, making them relatively heavy. Fixes #1781.
* optional formal changesehriche2015-05-061-2/+2
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* -some cleanupsJuan Linietsky2015-04-301-1/+5
| | | | -added tesselation function to curve and curve2d
* -Changed Godot exit to be clean.Juan Linietsky2015-04-203-1/+12
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-188-8/+8
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* improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-121-0/+1
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* Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵Juan Linietsky2015-04-121-1/+14
| | | | or user dislikes lennart potering , fixes #1511
* New API: build fixes for x11rollenrolm2015-03-232-6/+7
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* Merge pull request #1542 from jotson/wmclassJuan Linietsky2015-03-221-3/+2
|\ | | | | Reverted change to classHint
| * Reverted change to classHintJohn Watson2015-03-221-3/+2
| | | | | | | | | | | | | | | | | | | | Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher.
* | fixes to new window management APIJuan Linietsky2015-03-222-29/+30
|/ | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* fix introduced bughurikhan2015-03-081-1/+1
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* Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan2015-02-153-11/+11
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* Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-02-151-1/+5
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| * fixes to mouse warpJuan Linietsky2015-02-141-1/+5
| | | | | | | | | | | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
* | Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-02-121-17/+11
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| * Adjust x11/detect.pysambler2015-01-271-17/+11
| | | | | | | | | | | | Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
* | cleanup + MouseGrabhurikhan2015-02-122-47/+33
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* | * fix compilation without scons experimental_wm_api=yeshurikhan2015-01-221-5/+5
| | | | | | | | * Extended the demo with an addional MouseGrab Test
* | * multi_screen testing + bugfixeshurikhan2015-01-182-25/+33
| | | | | | | | | | | | * ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup
* | Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-01-172-1/+4
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| * Merge pull request #1188 from hurikhan/scons_coloredJuan Linietsky2015-01-171-0/+3
| |\ | | | | | | Scons colored
| | * SCons: colored compilationhurikhan2015-01-121-0/+3
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| * | Set the default Linux extension to nothing.Nathan Warden2015-01-151-1/+1
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* | | * cleanup window state handlinghurikhan2015-01-171-32/+30
| | | | | | | | | | | | * first attemps in handling ALT+TABa (WIP)
* | | Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDEhurikhan2015-01-171-4/+22
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* | | added the following methods:hurikhan2015-01-172-6/+135
| | | | | | | | | | | | | | | | | | | | | * set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
* | | fixing the warnings in os_x11.cpphurikhan2015-01-161-12/+12
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