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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
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Moved deleting sample player in OS finalize methods to before deleting audio ...
Saracen
2015-11-02
1
-1
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+2
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Made the Atom net_wm_icon local
Phobos Tro
2015-10-26
2
-29
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+5
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Fixing memory leaks
Phobos Tro
2015-10-25
3
-17
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+33
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fixes broken 3D in editor
Juan Linietsky
2015-10-17
1
-7
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+3
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Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splash
Juan Linietsky
2015-10-17
1
-0
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+6
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Fix X11 Editor Boot Splash
masoud bh
2015-09-17
1
-0
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+6
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-13
2
-1
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+16
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
3
-3
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+22
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
2
-1
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+16
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Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-1
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+1
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Properly implement OS.alert() from script, and use xmessage on X11
Juan Linietsky
2015-09-21
2
-1
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+11
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fix to builtin freetype defines on linux
Juan Linietsky
2015-09-10
1
-0
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+6
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fix to freetype detection
Juan Linietsky
2015-09-10
1
-2
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+5
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new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
1
-2
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+14
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-fixes to capture mode
Juan Linietsky
2015-08-29
2
-2
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+52
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fix build issue with ssl, closes #2384
Juan Linietsky
2015-08-23
1
-0
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+1
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damn github built-in editor
Juan Linietsky
2015-08-21
1
-1
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+1
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fix for built-in ssl (easier to build 32 bits export)
Juan Linietsky
2015-08-21
1
-1
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+2
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Use tabs instead of spaces.
Jari Ronkainen
2015-07-23
1
-1
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+1
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Fix audio driver setup if the first driver fails.
Jari Ronkainen
2015-07-23
1
-0
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+1
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some optimizations in godot memory handling
Juan Linietsky
2015-06-12
1
-2
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+2
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
2
-1
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+4
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Fix building release target with debug symbols
Rémi Verschelde
2015-05-22
1
-2
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+2
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optional formal changes
ehriche
2015-05-06
1
-2
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+2
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-some cleanups
Juan Linietsky
2015-04-30
1
-1
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+5
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-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
3
-1
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+12
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
8
-8
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+8
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improved save path error messages for scene, textures and audio, fixes #1514
Juan Linietsky
2015-04-12
1
-0
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+1
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Modified OSX11 to try alternative audio drivers if pulseaudio does not work o...
Juan Linietsky
2015-04-12
1
-1
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+14
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New API: build fixes for x11
rollenrolm
2015-03-23
2
-6
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+7
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Merge pull request #1542 from jotson/wmclass
Juan Linietsky
2015-03-22
1
-3
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+2
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Reverted change to classHint
John Watson
2015-03-22
1
-3
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+2
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fixes to new window management API
Juan Linietsky
2015-03-22
2
-29
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+30
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fix introduced bug
hurikhan
2015-03-08
1
-1
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+1
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Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
3
-11
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+11
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-15
1
-1
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+5
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fixes to mouse warp
Juan Linietsky
2015-02-14
1
-1
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+5
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-12
1
-17
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+11
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Adjust x11/detect.py
sambler
2015-01-27
1
-17
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+11
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cleanup + MouseGrab
hurikhan
2015-02-12
2
-47
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+33
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* fix compilation without scons experimental_wm_api=yes
hurikhan
2015-01-22
1
-5
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+5
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* multi_screen testing + bugfixes
hurikhan
2015-01-18
2
-25
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+33
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Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-01-17
2
-1
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+4
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Merge pull request #1188 from hurikhan/scons_colored
Juan Linietsky
2015-01-17
1
-0
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+3
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SCons: colored compilation
hurikhan
2015-01-12
1
-0
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+3
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Set the default Linux extension to nothing.
Nathan Warden
2015-01-15
1
-1
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+1
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* cleanup window state handling
hurikhan
2015-01-17
1
-32
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+30
*
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Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDE
hurikhan
2015-01-17
1
-4
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+22
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added the following methods:
hurikhan
2015-01-17
2
-6
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+135
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fixing the warnings in os_x11.cpp
hurikhan
2015-01-16
1
-12
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+12
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