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path: root/platform/x11/os_x11.cpp
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* Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
| | | | server to prevent crash when exiting.
* Made the Atom net_wm_icon localPhobos Tro2015-10-261-24/+5
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* Fixing memory leaksPhobos Tro2015-10-251-15/+24
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* fixes broken 3D in editorJuan Linietsky2015-10-171-7/+3
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* Merge pull request #2485 from masoudbh3/fix-x11-editor-boot-splashJuan Linietsky2015-10-171-0/+6
|\ | | | | Fix X11 Editor Boot Splash (Maximized Boot Splash)
| * Fix X11 Editor Boot Splashmasoud bh2015-09-171-0/+6
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+10
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| * | Properly implement OS.alert() from script, and use xmessage on X11Juan Linietsky2015-09-211-0/+10
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* / Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+15
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* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-2/+14
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* -fixes to capture modeJuan Linietsky2015-08-291-2/+51
| | | | -ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
* Use tabs instead of spaces.Jari Ronkainen2015-07-231-1/+1
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* Fix audio driver setup if the first driver fails.Jari Ronkainen2015-07-231-0/+1
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* ability to run 2D physics in a threadJuan Linietsky2015-05-261-1/+3
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* optional formal changesehriche2015-05-061-2/+2
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-121-0/+1
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* Modified OSX11 to try alternative audio drivers if pulseaudio does not work ↵Juan Linietsky2015-04-121-1/+14
| | | | or user dislikes lennart potering , fixes #1511
* New API: build fixes for x11rollenrolm2015-03-231-6/+6
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* Merge pull request #1542 from jotson/wmclassJuan Linietsky2015-03-221-3/+2
|\ | | | | Reverted change to classHint
| * Reverted change to classHintJohn Watson2015-03-221-3/+2
| | | | | | | | | | | | | | | | | | | | Using `char wmclass[] = "Godot"` causes `xprop` to report the following for WM_CLASS: `WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"` This makes the Unity window manager fail to connect the running app with the icon on the launcher.
* | fixes to new window management APIJuan Linietsky2015-03-221-15/+16
|/ | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* fix introduced bughurikhan2015-03-081-1/+1
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* Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan2015-02-151-6/+6
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* Merge remote-tracking branch 'upstream/master' into x11-window-managementhurikhan2015-02-151-1/+5
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| * fixes to mouse warpJuan Linietsky2015-02-141-1/+5
| | | | | | | | | | | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
* | cleanup + MouseGrabhurikhan2015-02-121-47/+32
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* | * fix compilation without scons experimental_wm_api=yeshurikhan2015-01-221-5/+5
| | | | | | | | * Extended the demo with an addional MouseGrab Test
* | * multi_screen testing + bugfixeshurikhan2015-01-181-16/+32
| | | | | | | | | | | | * ALT-TAB is working * tested on Ubuntu 14.10 Unity + LXDE * minor cleanup
* | * cleanup window state handlinghurikhan2015-01-171-32/+30
| | | | | | | | * first attemps in handling ALT+TABa (WIP)
* | Make it set_minimized() + set_maximized() work in both worlds: Unity and LXDEhurikhan2015-01-171-4/+22
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* | added the following methods:hurikhan2015-01-171-6/+131
| | | | | | | | | | | | | | * set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
* | fixing the warnings in os_x11.cpphurikhan2015-01-161-12/+12
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* | WIP -- set_resizable() + is_resizable addedhurikhan2015-01-151-14/+43
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* | minor cleanuphurikhan2015-01-141-10/+14
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* | get_screen() + set_screen() addedhurikhan2015-01-141-16/+55
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* | Using Xinerama extension for getting screen infohurikhan2015-01-131-14/+28
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* | get_screen_position() addedhurikhan2015-01-131-0/+12
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* | introduced the scons experimental_wm_api switch:hurikhan2015-01-131-0/+32
| | | | | | | | | | | | | | ================================================ Usage: scons p=x11 experimental_wm_api=yes
* | get_screen_size() addedhurikhan2015-01-111-0/+8
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* | get_screen_count() addedhurikhan2015-01-111-0/+7
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* | get_window_size() + set_window_size() addedhurikhan2015-01-111-1/+17
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* | get_window_position() + set_window_position() addedhurikhan2015-01-111-30/+56
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* | Merge branch 'master' into x11-fullscreenhurikhan2015-01-111-5/+4
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| * 2D Rewrite Step [1]Juan Linietsky2015-01-101-5/+4
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
* | First attempt of restoring the window at the old positionhurikhan2015-01-111-11/+29
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* | Make fullscreen-switching is working with LXDE/Openboxhurikhan2015-01-101-48/+42
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* | API change to set_fullscreen(enabled,screen)hurikhan2015-01-101-2/+2
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* | Make GDScript-Function ( bool OS.is_fullscreen() ) workhurikhan2015-01-101-0/+1
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