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* Merge pull request #3272 from Hinsbart/joy-bindingpunto-2016-01-122-0/+10
|\ | | | | Add some joystick functions to input. Enables manipulation of mapping…
| * Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-082-0/+10
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* | Merge pull request #3230 from touilleMan/issue-55Rémi Verschelde2016-01-111-2/+1
|\ \ | | | | | | Remove unnecessary null pointer checks
| * | Remove unnecessary null pointer checksEmmanuel Leblond2016-01-041-2/+1
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* | | make msvc 64bits build again, fixes #3098Juan Linietsky2016-01-101-1/+1
| | | | | | | | | | | | disabled assembly for msvc 64 bits, as it is not supported
* | | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-102-3/+9
| |/ |/| | | | | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* | Better fix for visual studio project generation.Peace Sells2016-01-061-1/+1
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* | define XUSER_MAX_COUNT if not presenthondres2016-01-051-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-0118-18/+18
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* Fix joystick hotplugging on windows, using right indices nowHondres2015-12-261-8/+16
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* windows resource version thingAriel Manzur2015-12-201-2/+2
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* this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur2015-12-201-3/+3
| | | | | | | | | | | | | | | 1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
* Use tabs instead of spaces for new gamepad codehondres2015-12-182-384/+384
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* Better gamepad supporthondres2015-12-186-299/+682
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* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-132-0/+10
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* -added windowed mode with -w, fixes #3020Juan Linietsky2015-12-121-1/+1
| | | | -changed default windowed resolution to 1280x720
* some fixesJuan Linietsky2015-12-061-1/+0
| | | | | -fix compilation on tres/tscn on MSVC -fixed theora playback performance, closes #3004
* Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde2015-11-272-2/+2
| | | | | Since the engine development is now independent. Fixes #2836.
* 0theora compilation fixesJuan Linietsky2015-11-251-0/+2
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* -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-5/+5
| | | | | -fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits
* Merge pull request #2756 from trond/bugfix_udpJuan Linietsky2015-11-191-2/+19
|\ | | | | UDP fixes
| * Fixed mistake where available buffer size would not be updated for each ↵Trond Abusdal2015-11-191-3/+1
| | | | | | | | recvfrom-call in PacketPeerUDPWinsockPposix.
| * * Winsock UDP messages sent to an unavailable target causing WSAECONNRESET ↵Trond Abusdal2015-11-091-2/+21
| | | | | | | | | | | | will no longer close the socket. * Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
| * Fixed PacketPeerUDP getting wrongly closed due to recvfrom using ↵Trond Abusdal2015-11-091-1/+1
| | | | | | | | rb.data_left instead of rb.space_left.
* | Added missing \n in script error output.ZuBsPaCe2015-11-191-1/+1
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* | Nice error output padding. Code location behind " At: " is now aligned with ↵ZuBsPaCe2015-11-191-9/+17
| | | | | | | | the error message above. Also removed the dot after the file location.
* | Set console background color on windows in SetConsoleTextAttribute, ↵ZuBsPaCe2015-11-191-5/+8
| | | | | | | | otherwise text background will be black, which looks strange if the terminal color is not black.
* | Set output color of ERR_SCRIPT messages to purple. Same as on linux.ZuBsPaCe2015-11-191-1/+1
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* | Removed ANSI error codes from windows terminal error output. Windows does ↵ZuBsPaCe2015-11-191-6/+6
| | | | | | | | | | | | | | not support them. See: http://stackoverflow.com/questions/16755142/how-to-make-win32-console-recognize-ansi-vt100-escape-sequences See: http://stackoverflow.com/questions/22777142/is-there-a-way-to-make-windows-output-ansi-escape-sequences?lq=1
* | Inconsistent code formatting in print_error (Newlines and spaces)ZuBsPaCe2015-11-191-36/+37
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* | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-192-3/+3
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* | Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-196-7/+439
|\ \ | | | | | | Add icon to exe file in windows export
| * | change pe_bliss parent directory from /drivers to /toolsmasoud bh2015-11-092-114/+107
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| * | Add icon to exe file in windows exportmasoud bh2015-11-096-8/+447
| |/ | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky2015-11-181-2/+2
|\ \ | | | | | | Visual studio 2015 compilation
| * | Fixes Visual Studio 2015 parallel builds (-j switch)ZuBsPaCe2015-10-301-2/+2
| |/ | | | | | | | | | | Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS
* | Merge pull request #2707 from akien-mga/masterJuan Linietsky2015-11-181-1/+1
|\ \ | | | | | | Cosmetic fixes to SCons buildsystem
| * | Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-1/+1
| |/ | | | | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
* | Merge pull request #2718 from SaracenOne/audio_system_crash_fixJuan Linietsky2015-11-181-1/+2
|\ \ | | | | | | Fixed Audio System Crash
| * | Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen2015-11-021-1/+2
| |/ | | | | | | server to prevent crash when exiting.
* | Merge pull request #2737 from akien-mga/type-specific-error-outputJuan Linietsky2015-11-181-7/+18
|\ \ | | | | | | Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
| * | Fix error messages forcing a white font for subsequent messagesRémi Verschelde2015-11-101-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | This is achieved using the "no specific formatting" \E[0m tag. Fixes #2566. Also remove the hardcoded black background colour and use default bolded terminal font for error message. Error logs should now look good both on terminals with a dark and light background colour.
| * | Display error type (error, warning, script error) in OS::print_errorRémi Verschelde2015-11-101-7/+18
| |/ | | | | | | | | | | Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive. ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far). Fixes #1127.
* / windows crash and bind placeholder methodAriel Manzur2015-11-141-3/+3
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* REUSE_ADDR under windows platformsanikoyes2015-10-131-0/+7
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* -Added ability to use cubic interpolation on image resize (little more ↵Juan Linietsky2015-10-011-376/+376
| | | | | | quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
* Hide stderr when trying to detect mingw binaries on posixRémi Verschelde2015-09-271-3/+3
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* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-242-0/+11
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* Add OS.get_system_time_msecMaximillian2015-08-062-1/+8
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* draw button focus before text and iconJuan Linietsky2015-06-081-0/+6
| | | | closes #2047