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path: root/platform/windows/tcp_server_winsock.cpp
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* Move windows networking class to drivers/windows/Fabio Alessandrelli2017-12-151-183/+0
| | | | | Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Use const reference where favorableWilson E. Alvarez2017-08-141-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-14/+7
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-01-231-2/+1
| | | | | | | | | | | | | - TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it)
* Implement TCP Server bind addressFabio Alessandrelli2017-01-231-4/+16
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* Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde2017-01-021-12/+5
|\ | | | | Fixes and improvementes for IPv6 implementation.
| * Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2016-12-091-1/+1
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| * Move V6ONLY flag selection inside helpersFabio Alessandrelli2016-12-091-8/+0
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| * Use an instance variable for ip_type in raw socketsFabio Alessandrelli2016-12-091-5/+6
| | | | | | | | | | | | | | PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type.
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli2016-10-301-0/+8
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* Fix windows debugger connection problems.Fabio Alessandrelli2016-10-301-1/+1
| | | | | Unify network socket creation between platform. Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).
* Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli2016-10-261-2/+2
| | | | | The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets
* added windows support for ipv6, cleaned up unix codeAriel Manzur2016-10-201-9/+10
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* REUSE_ADDR under windows platformsanikoyes2015-10-131-0/+7
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* Updated copyright year in all headersJuan Linietsky2015-04-181-142/+142
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* Return an error code when address/port already in useTheo Hallenius2014-05-311-0/+3
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+166