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path: root/platform/windows/stream_peer_winsock.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli2017-03-221-9/+4
* Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli2017-03-221-4/+2
* Convert validity checks of IP_Address to is_valid method.Fabio Alessandrelli2017-03-221-1/+1
* TCP connect always opens correct socket typeFabio Alessandrelli2017-03-221-3/+7
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-26/+22
* Fix bug in windows TCP poll functionFabio Alessandrelli2017-01-161-4/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* IP_Address now handle IPv4 and IPv6 transparentlyFabio Alessandrelli2017-01-041-1/+1
* Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli2017-01-041-2/+2
* Automatically map IPv4 address to IPv6 when neededFabio Alessandrelli2017-01-041-2/+2
* Use an instance variable for ip_type in raw socketsFabio Alessandrelli2017-01-041-2/+4
* Properly handle tcp connection failureFabio Alessandrelli2017-01-041-1/+6
* Fix windows debugger connection problems.Fabio Alessandrelli2016-12-111-2/+2
* Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli2016-12-111-4/+4
* added windows support for ipv6, cleaned up unix codeAriel Manzur2016-12-111-14/+10
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-131-0/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* windows StreamPeerWinsock::set_nodelay implementationBenjamin Scranton2014-02-171-2/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+368