| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | Move glad files to thirdparty dir | Rémi Verschelde | 2017-01-06 | 1 | -2/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+2 |
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| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -2/+2 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -0/+1 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | | glew: Split thirdparty files and isolate env | Rémi Verschelde | 2016-10-15 | 1 | -3/+1 |
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| * | GLEW: Define static + enabled and includes via SCons | Rémi Verschelde | 2016-06-08 | 1 | -1/+1 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -1/+1 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+35 |
