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path: root/platform/windows/joystick.h (follow)
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* Finish replacement of joystick by joypadRémi Verschelde2017-01-081-152/+0
| | | | Some parts were forgotten in 547a577.
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-19/+19
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Windows: Support gamepad vibration using XInput.Andreas Haas2016-06-151-2/+12
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* define XUSER_MAX_COUNT if not presenthondres2016-01-051-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Use tabs instead of spaces for new gamepad codehondres2015-12-181-65/+65
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* Better gamepad supporthondres2015-12-181-0/+139