| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Finish replacement of joystick by joypad | Rémi Verschelde | 2017-01-08 | 1 | -585/+0 |
| | | | | | Some parts were forgotten in 547a577. | ||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -79/+79 |
| | | |||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | fixes #5464 windows_joystick close_joystick bug | SuperUserNameMan | 2016-06-29 | 1 | -1/+1 |
| | | |||||
| * | Windows: Support gamepad vibration using XInput. | Andreas Haas | 2016-06-15 | 1 | -3/+52 |
| | | |||||
| * | win: fix xinput triggers not resetting correctly | Hondres | 2016-02-12 | 1 | -1/+1 |
| | | |||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | Fix joystick hotplugging on windows, using right indices now | Hondres | 2015-12-26 | 1 | -8/+16 |
| | | |||||
| * | Use tabs instead of spaces for new gamepad code | hondres | 2015-12-18 | 1 | -319/+319 |
| | | |||||
| * | Better gamepad support | hondres | 2015-12-18 | 1 | -0/+528 |
