| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Prevent running the crash_handler when a debugger is present on windows | Marcelo Fernandez | 2017-09-18 | 1 | -17/+21 |
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| * | Added a crash handler to dump the backtrace on Windows, Linux and OS X | Marcelo Fernandez | 2017-09-13 | 1 | -13/+21 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Free memory when Main::setup returns an error | Wilson E. Alvarez | 2017-08-25 | 1 | -1/+6 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -95/+91 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | fix crash on help, closes #1873 | Juan Linietsky | 2015-05-17 | 1 | -1/+6 |
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| * | fixes issue #1693 winmain and main unicode | yg2f | 2015-05-04 | 1 | -82/+25 |
| | | | | | makes WinMain() and main() accepts unicode characters into arguments | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | remove unnecessary error check when converting ascii to unicode | marynate | 2014-03-11 | 1 | -5/+2 |
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| * | Convert windows main entry arguments to UTF8; Set locale to system default ↵ | marynate | 2014-03-11 | 1 | -1/+32 |
| | | | | | | | for locale-awared console output; memery clearnup | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+207 |
