| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -project settings are saved when changed | Juan Linietsky | 2014-02-15 | 1 | -0/+2 |
| | | | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property | ||||
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-02-13 | 1 | -2/+2 |
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| | * | Fix mouse coordinates on OS X retina displays | Jeremy Williams | 2014-02-10 | 1 | -2/+2 |
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| * | | -fixed export templates not loading/exporting on Windows | Juan Linietsky | 2014-02-13 | 1 | -0/+1 |
| |/ | | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 17 | -0/+3058 |
