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authorJuan Linietsky2014-02-15 21:16:33 -0300
committerJuan Linietsky2014-02-15 21:16:33 -0300
commit8c1731b67995add31361ae526b0e6af76346181e (patch)
treef96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /platform/osx
parent9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff)
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-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
Diffstat (limited to 'platform/osx')
-rw-r--r--platform/osx/os_osx.mm2
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index c692a296e..8dcba61c7 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -392,6 +392,8 @@ static int button_mask=0;
// ev.mouse_motion.relative_x=[event deltaX];
// ev.mouse_motion.relative_y=[event deltaY];
+
+ OS_OSX::singleton->input->set_mouse_pos(Point2(mouse_x,mouse_y));
OS_OSX::singleton->push_input(ev);