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| author | Juan Linietsky | 2014-02-15 21:16:33 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-02-15 21:16:33 -0300 |
| commit | 8c1731b67995add31361ae526b0e6af76346181e (patch) | |
| tree | f96080fdbb6e0f0f3fcc12bf10fc92928f0310cb /platform/osx | |
| parent | 9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852 (diff) | |
| download | godot-8c1731b67995add31361ae526b0e6af76346181e.tar.gz godot-8c1731b67995add31361ae526b0e6af76346181e.tar.zst godot-8c1731b67995add31361ae526b0e6af76346181e.zip | |
-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
Diffstat (limited to 'platform/osx')
| -rw-r--r-- | platform/osx/os_osx.mm | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c692a296e..8dcba61c7 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -392,6 +392,8 @@ static int button_mask=0; // ev.mouse_motion.relative_x=[event deltaX]; // ev.mouse_motion.relative_y=[event deltaY]; + + OS_OSX::singleton->input->set_mouse_pos(Point2(mouse_x,mouse_y)); OS_OSX::singleton->push_input(ev); |
