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* Fixed compilation error on MacOS X.James McLean2015-06-221-1/+3
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* ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* Better OS X fullscreen support, without the nasty startup effectRicardo Pérez2015-05-061-3/+10
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* Really fixes fullscreen mode in OS X, even during startupRicardo Pérez2015-05-051-1/+9
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* Updated copyright year in all headersJuan Linietsky2015-04-1810-10/+10
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* Merge branch 'master' of https://github.com/okamstudio/godotAriel Manzur2015-04-021-1/+1
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| * solved color depth issues on osxJuan Linietsky2015-04-011-1/+1
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* | fullscreen thingAriel m2015-04-022-20/+168
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* fixed build error on OSX from new WM codesteve2015-03-232-0/+6
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* fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵greay2015-02-171-1/+1
| | | | 'CGPoint'” build error on OS X
* fixes to mouse warpJuan Linietsky2015-02-141-1/+12
| | | | | | | | | -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
* -try fixing LLVM color diagnostic on osxhurikhan2015-01-131-1/+1
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* osx support for llvm coloring addedhurikhan2015-01-121-0/+3
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* Create the test string to detect kb layouts directly from the unicode charsRhody Lugo2015-01-081-3/+1
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* OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-083-1/+99
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-2/+2
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* Bug FixesJuan Linietsky2014-11-022-5/+36
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Build System ChangesJuan Linietsky2014-10-072-16/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
* warp_mouse_pos for osxmikica1986vee2014-09-251-1/+14
| | | | Just copied windows behavior.
* - more fixes on #672 on windowsJuan Linietsky2014-09-192-0/+7
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* fix custom export packages for PCDana Olson2014-08-251-2/+2
| | | | also allow custom templates to reside outside of res:// for all platforms
* Fixed mouse motion events with captured mouse mode in OS XJames Emselle2014-06-261-7/+2
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* mouse_mode implementation on OS XJames Emselle2014-06-262-1/+29
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* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman2014-02-181-4/+10
| | | | on backing store. Fixes issue where content does not correctly fit in window on retina displays.
* -project settings are saved when changedJuan Linietsky2014-02-151-0/+2
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-131-2/+2
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| * Fix mouse coordinates on OS X retina displaysJeremy Williams2014-02-101-2/+2
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+1
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0917-0/+3058