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* Fixed mouse motion events with captured mouse mode in OS XJames Emselle2014-06-261-7/+2
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* mouse_mode implementation on OS XJames Emselle2014-06-262-1/+29
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* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* OSX current_videomode size is now initialized with correct resolution based ↵Kevin Hartman2014-02-181-4/+10
| | | | on backing store. Fixes issue where content does not correctly fit in window on retina displays.
* -project settings are saved when changedJuan Linietsky2014-02-151-0/+2
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-02-131-2/+2
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| * Fix mouse coordinates on OS X retina displaysJeremy Williams2014-02-101-2/+2
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* | -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+1
|/ | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0917-0/+3058