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path: root/platform/osx/os_osx.h (follow)
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* Implemented borderless fullscreen code on OSX.Marcelo Fernandez2017-07-021-0/+2
* Implemented borderless window code for OSX.Marcelo Fernandez2017-06-271-0/+4
* Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky2017-06-101-5/+5
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-2/+0
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-37/+34
* Add API to access battery power stateJulian Murgia2017-03-041-0/+7
* Fix compile errors related to audio on OSXBastiaanOlij2017-01-161-8/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
* First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-2/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* osx: Support gamepad input.Andreas Haas2016-09-061-0/+3
* Implement OS.request_attention() for OSX (#5662)GungnirInd2016-07-211-1/+1
* Added alert() functionality for OS XKeyaku2016-06-221-0/+2
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-2/+17
* OS.get_screen_size now returns the correct value on OSXmarcelofg552016-05-111-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added specific get_locale to OSX platformDidier Vandekerckhove2015-10-161-0/+2
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+1
* new editor settings customization of where to run the game from the editorJuan Linietsky2015-08-301-1/+1
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fullscreen thingAriel m2015-04-021-5/+27
* fixed build error on OSX from new WM codesteve2015-03-231-0/+2
* OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-081-0/+2
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-0/+1
* mouse_mode implementation on OS XJames Emselle2014-06-261-1/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+166