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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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osx
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os_osx.h
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Author
Age
Files
Lines
*
Implemented borderless fullscreen code on OSX.
Marcelo Fernandez
2017-07-02
1
-0
/
+2
*
Implemented borderless window code for OSX.
Marcelo Fernandez
2017-06-27
1
-0
/
+4
*
Restired multithread support in OSX and Windows, should stop the crashes.
Juan Linietsky
2017-06-10
1
-5
/
+5
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-1
/
+1
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-1
/
+1
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-26
1
-2
/
+0
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-37
/
+34
*
Add API to access battery power state
Julian Murgia
2017-03-04
1
-0
/
+7
*
Fix compile errors related to audio on OSX
BastiaanOlij
2017-01-16
1
-8
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
1
-2
/
+2
*
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
2017-01-04
1
-2
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
osx: Support gamepad input.
Andreas Haas
2016-09-06
1
-0
/
+3
*
Implement OS.request_attention() for OSX (#5662)
GungnirInd
2016-07-21
1
-1
/
+1
*
Added alert() functionality for OS X
Keyaku
2016-06-22
1
-0
/
+2
*
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-30
1
-2
/
+17
*
OS.get_screen_size now returns the correct value on OSX
marcelofg55
2016-05-11
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Added specific get_locale to OSX platform
Didier Vandekerckhove
2015-10-16
1
-0
/
+2
*
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
/
+1
*
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-30
1
-1
/
+1
*
ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fullscreen thing
Ariel m
2015-04-02
1
-5
/
+27
*
fixed build error on OSX from new WM code
steve
2015-03-23
1
-0
/
+2
*
OS X: Add keyboard layout detection and fix build
Rhody Lugo
2015-01-08
1
-0
/
+2
*
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
1
-0
/
+1
*
mouse_mode implementation on OS X
James Emselle
2014-06-26
1
-1
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+166