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path: root/platform/osx/export/export.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix typo in plist exportBastiaanOlij2017-07-141-2/+2
* BuildSystem: generated files have .gen.extPoommetee Ketson2017-06-251-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-258/+229
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* OSX export: Default to fat format, make it an enumRémi Verschelde2016-07-091-21/+27
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Added application/fat_bits property for EditorExportPlatformOSX::EditorExport...marcelofg552016-05-251-1/+8
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
* Add way to look for templates at system wide level tooest312015-11-301-9/+12
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-4/+4
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
* fix custom export packages for PCDana Olson2014-08-251-2/+2
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+504