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path: root/platform/osx/audio_driver_osx.cpp
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* Merged iphone and osx audio drivers into drivers/coreaudioMarcelo Fernandez2017-09-301-301/+0
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* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-5/+6
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* Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-011-9/+17
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-36/+66
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-2/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* Fix mutex initialisation in OS X Audio DriverMarcelo Fernandez2017-07-301-26/+27
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* Fix for possible crash in OS X audio init.Marcelo Fernandez2017-07-191-3/+4
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* Reinit audio device when the system default device changes on OS XMarcelo Fernandez2017-07-161-21/+93
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-19/+17
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Fix compile errors related to audio on OSXBastiaanOlij2017-01-161-2/+2
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* audio crashAriel Manzur2016-01-291-0/+3
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Bug FixesJuan Linietsky2014-11-021-5/+32
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+160