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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Allow configuring iOS exportRuslan Mustakov2017-11-211-7/+7
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Merge pull request #12252 from MednauN/masterRémi Verschelde2017-10-201-14/+56
|\ | | | | iOS GameCenter fixes
| * Fix iOS GameCenter connection flowEvgeny Zuev2017-10-201-14/+56
| | | | | | | | Add method for secure authentication to GameCenter
* | update GKScore init functionsersoong2017-10-201-1/+1
|/ | | | (cherry picked from commit 5ed8826dd07eab83b6f6b6b7d3af602926a54ae6)
* Fix returning Game Center player IDRuslan Mustakov2017-10-041-1/+1
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* Return player ID after connecting to Game CenterRuslan Mustakov2017-09-201-0/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde2017-04-091-47/+47
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* Formatting of mm filesBastiaanOlij2017-04-091-41/+34
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Working on compile issues for iOSBastiaanOlij2017-01-161-7/+7
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-10/+10
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remove trailing spacesRémi Verschelde2016-04-021-23/+23
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Use macros to determine which iOS SDK we have in order to be backwards ↵Aren Villanueva2015-11-161-0/+10
| | | | compatible with older SDKs when fixing template compilation issues.
* iOS compile fixes.Aren Villanueva2015-11-161-1/+1
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* added response event for game center overlay closingromulox_x2015-05-231-1/+9
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* added data to descriptions dictionary that was missing. Made the elements ↵romulox_x2015-05-231-5/+11
| | | | that sound weird as plurals consistently singular. changed int arrays to bool arrays in descriptions
* Fixed null pointer bug in ios store. added functions to game center to reset ↵romulox_x2015-05-231-16/+196
| | | | the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+163