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Age
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Bring that Whole New World to the Old Continent too
Rémi Verschelde
2017-03-19
1
-14
/
+13
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
*
Moved deleting sample player in OS finalize methods to before deleting audio ...
Saracen
2015-11-02
1
-1
/
+2
*
Haiku: add sound support
Kostadin Damyanov
2015-07-26
1
-1
/
+3
*
Haiku: gl context locking
Kostadin Damyanov
2015-07-02
1
-5
/
+18
*
Haiku: implement some more window-related methods
Kostadin Damyanov
2015-06-23
1
-1
/
+43
*
Haiku: add some screen and window-related methods
Kostadin Damyanov
2015-06-21
1
-1
/
+48
*
Haiku: implemet get_widow_size() get/set_window_position()
Kostadin Damyanov
2015-06-20
1
-1
/
+12
*
Haiku: cleanup, add TODOs
Kostadin Damyanov
2015-06-20
1
-13
/
+5
*
Haiku: handle the quit request message
Kostadin Damyanov
2015-06-20
1
-0
/
+3
*
Haiku: implement get_mouse_pos() and get_mouse_button_state()
Kostadin Damyanov
2015-06-18
1
-4
/
+3
*
Haiku: handle mouse movement and click events
Kostadin Damyanov
2015-06-16
1
-9
/
+20
*
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-06-11
1
-6
/
+87
*
Haiku: start implementing the os-dependant stuff
Kostadin Damyanov
2015-05-30
1
-13
/
+16
*
Haiku: fix build, link with libGL and libGLEW
Kostadin Damyanov
2015-05-29
1
-0
/
+1
*
Haiku: enable building with GLES
Kostadin Damyanov
2015-05-28
1
-8
/
+38
*
Haiku: some small fixes
Kostadin Damyanov
2015-05-25
1
-0
/
+4
*
Haiku: link with the haiku libs, stub the OS_Haiku class.
Kostadin Damyanov
2015-05-25
1
-0
/
+76
*
Haiku: fix building with UNIX_ENABLED.
Kostadin Damyanov
2015-05-25
1
-0
/
+5
*
Haiku: Initial support.
Kostadin Damyanov
2015-05-24
1
-0
/
+0