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path: root/platform/haiku/haiku_direct_window.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Input: Remove usage of platform dependent event IDs.Andreas Haas2017-03-261-1/+0
| | | | | The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-21/+20
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* Haiku: fix buildKostadin Damyanov2015-10-171-2/+3
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* Haiku: add keyboard supportKostadin Damyanov2015-07-121-0/+2
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* Haiku: gl context lockingKostadin Damyanov2015-07-021-3/+9
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* Haiku: add support for mouse wheelKostadin Damyanov2015-06-211-0/+2
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* Haiku: handle the quit request messageKostadin Damyanov2015-06-201-0/+2
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* Haiku: implement get_mouse_pos() and get_mouse_button_state()Kostadin Damyanov2015-06-181-2/+6
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* Haiku: read the status of the key modifiers and mouse buttonsKostadin Damyanov2015-06-171-0/+2
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* Haiku: handle mouse movement and click eventsKostadin Damyanov2015-06-161-6/+20
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* Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov2015-06-111-0/+27