| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 |
| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -59/+63 |
| * | Move export GUI debug toggle to export settings window | eska | 2016-04-28 | 1 | -1/+1 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| * | Add way to look for templates at system wide level too | est31 | 2015-11-30 | 1 | -6/+10 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -5/+5 |
| * | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -4/+4 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -0/+2 |
| * | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -46/+33 |
| * | fix custom export packages for PC | Dana Olson | 2014-08-25 | 1 | -1/+1 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -4/+4 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+805 |
