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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Merge pull request #2479 from firefly2442/cppcheck-unusedvars
Juan Linietsky
2015-10-17
2
-3
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+2
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ran cppcheck, found unused variables
firefly2442
2015-09-16
2
-3
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+2
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Merge pull request #2474 from masoudbh3/android-armeabi-v7a
Juan Linietsky
2015-10-17
3
-113
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+57
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android remove "gen" folder from git.
masoud bh
2015-09-16
2
-79
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+0
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Fix android build script
masoud bh
2015-09-16
1
-34
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+57
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-13
2
-1
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+5
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Add support for Opus audio format
George Marques
2015-10-02
1
-0
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+4
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
1
-8
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+8
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-1
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+1
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Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-2
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+0
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-8
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+8
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merged some stuff for okam
Juan Linietsky
2015-09-03
11
-22
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+42
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Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
Juan Linietsky
2015-08-08
1
-1
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+41
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Fixes compile bug for Android template on Windows.
PeaceSells
2015-07-24
1
-1
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+41
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-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-06
1
-11
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+16
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Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-4
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+4
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Additional Fix for Multi-touch release problem
Kyle Luce
2015-05-31
1
-1
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+1
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
2
-1
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+3
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fix a crash situation when starting a thread and other small fixes
Juan Linietsky
2015-05-18
1
-4
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+24
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fix multitouch release problem
vipsbpig
2015-05-15
1
-1
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+2
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fixed broken comment block
Simon Wenner
2015-05-03
1
-1
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+1
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-fixed godot icon for android
Juan Linietsky
2015-05-01
2
-5
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+32
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-option to select arm and x86 architectures on android export (will not work ...
Juan Linietsky
2015-05-01
1
-12
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+41
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-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
2
-13
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+11
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-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-05-01
1
-4
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+4
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fixes in handling of DirAccess for resource path on Android, fixes #1447
Juan Linietsky
2015-04-28
4
-33
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+57
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-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-0
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+3
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-fix local and global usage for DirAccess, fixes #791
Juan Linietsky
2015-04-18
1
-4
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+11
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
25
-25
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+25
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-Added android immersive mode, fixes #303
Juan Linietsky
2015-04-17
4
-2
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+55
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Fixes the accelerometer
Martho42
2015-04-04
1
-3
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+18
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Beta1 Attempt #1
Juan Linietsky
2015-04-02
1
-1
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+1
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Option in Android export to use 32 bits buffer.
Juan Linietsky
2015-03-31
3
-6
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+32
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read depth fixes
Juan Linietsky
2015-03-31
1
-1
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+1
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fixes for light2d in androids that do not support
Juan Linietsky
2015-03-31
1
-2
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+2
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fixes to shader to get most new demos working on mobile
reduz
2015-03-25
1
-1
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+1
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oops, fucntion was there twice
Juan Linietsky
2015-03-23
1
-3
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+0
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small android fix
Juan Linietsky
2015-03-23
1
-1
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+1
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android fixes, please test
Juan Linietsky
2015-03-23
4
-0
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+14
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New option to show/hide hidden files
rollenrolm
2015-03-21
3
-0
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+7
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
2
-1
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+9
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support for 2D shadow casters
Juan Linietsky
2015-03-02
2
-1
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+9
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merges from okam repo
Juan Linietsky
2015-03-03
3
-26
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+92
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-13
4
-13
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+10
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2D Rewrite Step [1]
Juan Linietsky
2015-01-10
4
-13
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+10
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fixes
Juan Linietsky
2015-01-13
1
-0
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+1
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-accelerometer precission changed to "GAME" (#1015)
Juan Linietsky
2015-01-02
1
-1
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+1
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Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-25
1
-3
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+3
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Small batch of fixes
Juan Linietsky
2014-12-15
1
-2
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+20
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More Fixes
Juan Linietsky
2014-12-07
1
-1
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+1
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