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* Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-172-3/+2
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| * ran cppcheck, found unused variablesfirefly24422015-09-162-3/+2
* | Merge pull request #2474 from masoudbh3/android-armeabi-v7aJuan Linietsky2015-10-173-113/+57
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| * | android remove "gen" folder from git.masoud bh2015-09-162-79/+0
| * | Fix android build scriptmasoud bh2015-09-161-34/+57
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* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-132-1/+5
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| * | Add support for Opus audio formatGeorge Marques2015-10-021-0/+4
| * | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-8/+8
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| * | | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-1/+1
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* | | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-2/+0
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* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-8/+8
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* merged some stuff for okamJuan Linietsky2015-09-0311-22/+42
* Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindowsJuan Linietsky2015-08-081-1/+41
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| * Fixes compile bug for Android template on Windows.PeaceSells2015-07-241-1/+41
* | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-11/+16
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* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Additional Fix for Multi-touch release problemKyle Luce2015-05-311-1/+1
* ability to run 2D physics in a threadJuan Linietsky2015-05-262-1/+3
* fix a crash situation when starting a thread and other small fixesJuan Linietsky2015-05-181-4/+24
* fix multitouch release problemvipsbpig2015-05-151-1/+2
* fixed broken comment blockSimon Wenner2015-05-031-1/+1
* -fixed godot icon for androidJuan Linietsky2015-05-012-5/+32
* -option to select arm and x86 architectures on android export (will not work ...Juan Linietsky2015-05-011-12/+41
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-012-13/+11
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-4/+4
* fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky2015-04-284-33/+57
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
* -fix local and global usage for DirAccess, fixes #791Juan Linietsky2015-04-181-4/+11
* Updated copyright year in all headersJuan Linietsky2015-04-1825-25/+25
* -Added android immersive mode, fixes #303Juan Linietsky2015-04-174-2/+55
* Fixes the accelerometerMartho422015-04-041-3/+18
* Beta1 Attempt #1Juan Linietsky2015-04-021-1/+1
* Option in Android export to use 32 bits buffer.Juan Linietsky2015-03-313-6/+32
* read depth fixesJuan Linietsky2015-03-311-1/+1
* fixes for light2d in androids that do not supportJuan Linietsky2015-03-311-2/+2
* fixes to shader to get most new demos working on mobilereduz2015-03-251-1/+1
* oops, fucntion was there twiceJuan Linietsky2015-03-231-3/+0
* small android fixJuan Linietsky2015-03-231-1/+1
* android fixes, please testJuan Linietsky2015-03-234-0/+14
* New option to show/hide hidden filesrollenrolm2015-03-213-0/+7
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-032-1/+9
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| * support for 2D shadow castersJuan Linietsky2015-03-022-1/+9
* | merges from okam repoJuan Linietsky2015-03-033-26/+92
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-134-13/+10
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| * 2D Rewrite Step [1]Juan Linietsky2015-01-104-13/+10
* | fixesJuan Linietsky2015-01-131-0/+1
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* -accelerometer precission changed to "GAME" (#1015)Juan Linietsky2015-01-021-1/+1
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-3/+3
* Small batch of fixesJuan Linietsky2014-12-151-2/+20
* More FixesJuan Linietsky2014-12-071-1/+1