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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
| | | | Happy new year to the wonderful Godot community!
* Style: Apply clang-format to Java filesRémi Verschelde2017-12-104-162/+156
| | | | Only those from org/godotengine/godot though, not the thirdparty ones.
* Fix TrustManager for Androidvolzhs2017-09-211-16/+4
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+7
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-184-1/+113
| | | Also removes a couple wrong Godot headers from third-party source files.
* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-084-0/+357
org.godotengine.godot