aboutsummaryrefslogtreecommitdiff
path: root/platform/android/java/src/org/godotengine/godot/payments
Commit message (Collapse)AuthorAgeFilesLines
* Provide error details when in-app purchase failsRuslan Mustakov2018-04-191-7/+7
|
* Add signals and a check function for Android service connectivity.Xavier Sellier2018-02-141-0/+14
| | | | | | | - Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c)
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-058-0/+8
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-018-16/+16
| | | | Happy new year to the wonderful Godot community!
* Style: Apply clang-format to Java filesRémi Verschelde2017-12-108-175/+165
| | | | Only those from org/godotengine/godot though, not the thirdparty ones.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-278-8/+8
|
* Fix android payment logical errorvolzhs2017-05-191-24/+23
| | | | | getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details. referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-088-0/+8
|
* Style: Fix whole-line commented codeRémi Verschelde2017-01-147-45/+47
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-018-8/+8
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add querying details of IAP items for androidvolzhs2016-07-181-80/+175
|
* Fix can't get all info if user purchases many items and not consumedvolzhs2016-07-181-42/+34
|
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-188-0/+224
| | | Also removes a couple wrong Godot headers from third-party source files.
* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-088-0/+818
org.godotengine.godot