| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Style: Apply clang-format to Java files | Rémi Verschelde | 2017-12-10 | 1 | -153/+120 |
| | | | | | Only those from org/godotengine/godot though, not the thirdparty ones. | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix Directory.dir_exist/get_current_dir for 'res://' on Android | volzhs | 2016-11-09 | 1 | -0/+5 |
| | | | | | Fix #7014 | ||||
| * | Implement get_screen_dpi() on Android | Mario Schlack | 2016-07-20 | 1 | -0/+6 |
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| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 |
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| * | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | 2016-01-08 | 1 | -0/+673 |
| org.godotengine.godot | |||||
