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* Use new Godot icon consistently everywhereRémi Verschelde2017-05-171-0/+0
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* Android: Rename values-zh to values-zh-rCN (#6063)Skyfrit2016-08-081-1/+1
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* Android: Add support for Traditional Chinese (HK) (#6061)Skyfrit2016-08-081-0/+4
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* Android: Add support for Traditional Chinese (TW) (#6061)Skyfrit2016-08-081-0/+4
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* Fixed iCCp chunk in pngsJ08nY2016-06-223-0/+0
| | | | neccesary for libpng 1.6.27 to work silently
* fix android resource localevolzhs2016-06-222-0/+0
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* Merge pull request #4729 from volzhs/android-23Rémi Verschelde2016-06-072-2/+1
|\ | | | | Supporting Android API 23 (Android 6.0)
| * Supporting Android API 23 (Android 6.0)volzhs2016-05-202-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If we update build gradle to use ``compileSdkVersion 23``, ``org.apache.http`` package causes error. (issue #4711) We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem. To use ``useLibrary``, we need to use latest gradle also. And now, we faced another problem with ``APK Expansion`` java sources. ``` /platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java 137 : mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error ``` So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially. Unfortunately, another problem, The 'MissingTranslation' error was occurred. So, build.gradle is updated to use ``disable 'MissingTranslation'`` Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version. I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2) with Google Developer console.
* | Icon: Remove more grey capsules behind official logoRémi Verschelde2016-05-301-0/+0
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* remove unused resources and add korean locale for androidvolzhs2016-04-192-3/+52
| | | | | - remove unused resources in platform/android/java/res/values/strings.xml - add korean language resource for apk expansion download screen
* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-087-1/+181
| | | | -Added new Gradle build system, as it is the required build system
* Merge pull request #2518 from masoudbh3/godot-iconsJuan Linietsky2015-11-191-0/+0
|\ | | | | Add icon to exe file in windows export
| * Add icon to exe file in windows exportmasoud bh2015-11-091-0/+0
| | | | | | | | | | | | | | | | | | add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
* | Android add FA(persian) locale stringsmasoud bh2015-11-191-0/+16
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* -fixed godot icon for androidJuan Linietsky2015-05-011-0/+0
| | | | -added a genname option to generate the name of android app
* Small Issues & MaintenanceJuan Linietsky2014-08-012-1/+177
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-0940-0/+159