| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove some debugging prints on Android | Hugo Locurcio | 2018-02-18 | 1 | -15/+0 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -82/+71 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 1 | -3/+3 |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix Directory.dir_exist/get_current_dir for 'res://' on Android | volzhs | 2016-11-09 | 1 | -2/+2 |
| | | | | | Fix #7014 | ||||
| * | Fix crash when using Directory.dir_exists(path) on Android | volzhs | 2016-10-17 | 1 | -1/+0 |
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| * | Minor code formatting in platform/android | Mario Schlack | 2016-07-21 | 1 | -0/+3 |
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| * | Fix crash on android 6.0.1, fixes #3321 | mrezai | 2016-01-12 | 1 | -2/+2 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky | 2015-04-28 | 1 | -31/+22 |
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| * | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | 2015-04-18 | 1 | -4/+11 |
| | | | | | please test anyway.. | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | oops, fucntion was there twice | Juan Linietsky | 2015-03-23 | 1 | -3/+0 |
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| * | small android fix | Juan Linietsky | 2015-03-23 | 1 | -1/+1 |
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| * | android fixes, please test | Juan Linietsky | 2015-03-23 | 1 | -0/+6 |
| | | | | | (can' t build android atm) | ||||
| * | New option to show/hide hidden files | rollenrolm | 2015-03-21 | 1 | -0/+3 |
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| * | Add DirAccess:dir_exist api | marynate | 2014-05-25 | 1 | -0/+26 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+241 |
