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* Oops, for some reason gedit used this file as my notebook, though I made a ↵Juan Linietsky2018-06-071-10/+204
| | | | new one.
* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-204/+10
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* Android: Increase targetSdkVersion to 27Rémi Verschelde2018-05-081-1/+1
| | | | | | Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
* Prevent android to split-screenXavier Sellier2018-03-211-1/+2
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* Android: Mark GLES3 as required in the manifestRémi Verschelde2018-02-271-1/+1
| | | | Fixes #17076.
* Set Android minSdkVersion to 18Ruslan Mustakov2017-09-201-5/+5
| | | | | | It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time.
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-1/+1
| | | | Android seems to be working again!
* fix android support screen property for large screenvolzhs2016-06-101-1/+1
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* fix compatibility for Android API 14 with supporting API 23volzhs2016-05-241-1/+1
| | | | | using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+ tested with API 19 and 23 devices
* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-2/+2
| | | | org.godotengine.godot
* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-081-1/+1
| | | | -Added new Gradle build system, as it is the required build system
* change android install location to automatic, closes #1997Juan Linietsky2016-01-031-1/+1
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* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-011-2/+2
| | | | -added functions to get mouse position in CanvasItem
* -Added android immersive mode, fixes #303Juan Linietsky2015-04-171-1/+1
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* merges from okam repoJuan Linietsky2015-03-031-1/+2
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* Small Issues & MaintenanceJuan Linietsky2014-08-011-2/+3
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-9/+172
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* -Support for changing fontsJuan Linietsky2014-04-051-1/+1
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+1
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+40