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* SCons: Pass env to modules can_build methodRémi Verschelde2018-05-301-2/+2
| | | | | | This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
* Fix Linux/X11 build on ARMs.bruvzg2018-05-111-3/+2
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* Fix IPhone and OSX cross compilationFabio Alessandrelli2018-03-281-1/+1
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* Update libwebmShyRed2018-03-091-0/+4
| | | | | | Update of libwebm. Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-272-2/+2
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* SCons: Remove references to obsolete "fat" bitsRémi Verschelde2018-02-192-64/+16
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* doc: Update version string in headerRémi Verschelde2018-02-192-2/+2
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* Merge pull request #14804 from ColinKinloch/masterRémi Verschelde2018-02-141-2/+2
|\ | | | | Fixed android arm64v8
| * Fixed android arm64v8Colin Kinloch2017-12-231-2/+2
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* | doc: Sync with current sourceRémi Verschelde2018-01-252-2/+2
| | | | | | | | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* | doc: Update version string in XMLRémi Verschelde2018-01-132-2/+2
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* | Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
| | | | | | | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-056-2/+13
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Update copyright statements to 2018Rémi Verschelde2018-01-016-12/+12
|/ | | | Happy new year to the wonderful Godot community!
* Merge pull request #14332 from akien-mga/clang-formatRémi Verschelde2017-12-071-17/+23
|\ | | | | Update style for clang-format 5.0.0, new min required version
| * Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-17/+23
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* | doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde2017-12-071-4/+14
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-241-14/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-242-2/+2
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* Allow configuring iOS exportRuslan Mustakov2017-11-211-1/+1
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* doc: Sync classref with current sourceRémi Verschelde2017-11-152-0/+48
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* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+9
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* Fix video playbackMatt Hughes2017-10-147-105/+241
| | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora
* Use BoolVariable in platform-specific options.Elliott Sales de Andrade2017-09-251-1/+1
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* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-4/+4
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* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-232-4/+4
| | | | classes
* Rename pos to position in user facing methods and variablesletheed2017-09-202-3/+3
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fix files headerPoommetee Ketson2017-09-012-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Put brave old bb10 platform to a well-deserved restRémi Verschelde2017-05-081-1/+1
| | | | Add some 🔥 to appease @reduz. Fixes #8692.
* Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-281-1/+2
| | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-084-0/+4
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-052-30/+27
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-1/+2
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* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-1/+1
| | | | String.get_basename()
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-072-2/+2
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-022-3/+3
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+2
| | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-014-4/+4
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* WebM: Fix compilation on Linux/X11 ARM platformBłażej Szczygieł2016-12-081-3/+5
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* WebM: Fix iPhone x86 compilationBłażej Szczygieł2016-11-161-3/+4
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* Merge pull request #7019 from vnen/rename-winrt-uwpRémi Verschelde2016-11-061-4/+4
|\ | | | | Rename WinRT platform to UWP
| * Rename WinRT files to UWPGeorge Marques2016-11-031-4/+4
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* | opus: Move public headers to match system installRémi Verschelde2016-11-031-1/+1
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* scons: Reorder options for clarityRémi Verschelde2016-11-031-4/+4
| | | | Also prefix all thirdparty-related toggles with `builtin`.
* style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-0/+1
| | | | | | | | | | | Done with `autopep8 --select=E3,W3`, fixes: - E301 - Add missing blank line. - E302 - Add missing 2 blank lines. - E303 - Remove extra blank lines. - E304 - Remove blank line following function decorator. - E309 - Add missing blank line. - W391 - Remove trailing blank lines.