index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
/
visual_script_nodes.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-25
/
+25
*
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-03
1
-0
/
+9
*
Basic type constants for visual script
Juan Linietsky
2016-09-02
1
-0
/
+42
*
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-09-01
1
-1
/
+12
*
-Reworked constant nodes better
Juan Linietsky
2016-08-31
1
-3
/
+44
*
More visual script improvements
Juan Linietsky
2016-08-30
1
-0
/
+39
*
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
1
-1
/
+186
*
Even more work on visual script editor:
Juan Linietsky
2016-08-26
1
-3
/
+44
*
More visual script work
Juan Linietsky
2016-08-25
1
-0
/
+49
*
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-08
1
-0
/
+35
*
Added ability to create custom nodes from script.
Juan Linietsky
2016-08-07
1
-0
/
+51
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-2
/
+1
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-15
/
+116
*
More progress on visual script editing
Juan Linietsky
2016-08-03
1
-3
/
+74
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+394