| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -103/+35 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -8/+8 |
| * | made visual script switch more flexible | Juan Linietsky | 2016-09-01 | 1 | -1/+1 |
| * | -Reworked constant nodes better | Juan Linietsky | 2016-08-31 | 1 | -3/+14 |
| * | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -0/+3 |
| * | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+47 |
| * | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -0/+79 |
| * | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky | 2016-08-05 | 1 | -5/+10 |
| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+196 |
