index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
/
visual_script_flow_control.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
1
-20
/
+20
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
made visual script switch more flexible
Juan Linietsky
2016-09-01
1
-41
/
+19
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-7
/
+8
*
-Reworked constant nodes better
Juan Linietsky
2016-08-31
1
-38
/
+124
*
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
1
-7
/
+11
*
More visual script work
Juan Linietsky
2016-08-25
1
-0
/
+193
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-8
/
+1083
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-12
/
+197
*
More work on visual scripting..
Juan Linietsky
2016-08-03
1
-3
/
+3
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+418