| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -13/+7 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | 2017-01-11 | 1 | -0/+1 |
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| | * | Add named colors to GDScript/Visual Script/core. | Bojidar Marinov | 2016-12-17 | 1 | -0/+1 |
| * | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
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| * | Add `String char(int ascii)` function to GDScript and Visual Script | Bojidar Marinov | 2016-10-03 | 1 | -0/+1 |
| * | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2016-09-06 | 1 | -0/+5 |
| * | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky | 2016-08-05 | 1 | -1/+2 |
| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+109 |
