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* Add support for tutorial links to makerst.pyrobojumper2018-06-121-1/+1
| | | | Also change the <tutorials> structure to make use of individual <link> tags
* Remove incorrect & potentially confusing references to EulerWill Vincent2018-04-152-3/+3
| | | | | | e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-2745-45/+45
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-1945-45/+45
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* doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde2018-01-251-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-2545-45/+45
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Replace some more "val" with "value" + syncRémi Verschelde2018-01-171-1/+1
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* Filled tutorial field in most relevent classes.Juan Linietsky2018-01-151-0/+1
| | | | Added tutorial display in doc.
* doc: Update version string in XMLRémi Verschelde2018-01-1345-45/+45
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* Update docsBojidar Marinov2018-01-121-14/+2
| | | | [ci skip]
* doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde2017-12-078-42/+42
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* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-249-119/+119
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* doc: Remove setters and getters now exposed via properties/membersRémi Verschelde2017-11-2429-938/+0
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-2445-45/+45
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* doc: Sync classref with current sourceRémi Verschelde2017-11-242-18/+18
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* Add cartesian to polar conversion functionspablotato2017-11-201-22/+28
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* doc: Make all module docs self-containedRémi Verschelde2017-11-1544-0/+3005
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* Create API to add and remove VisualScript custom nodesGeorge Marques2017-11-151-0/+46
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.