| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | doc: Make all module docs self-contained | Rémi Verschelde | 2017-11-15 | 1 | -2/+0 |
| | | |||||
| * | Use BoolVariable for module options. | Elliott Sales de Andrade | 2017-09-25 | 1 | -1/+1 |
| | | |||||
| * | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | 2017-09-25 | 1 | -1/+1 |
| | | |||||
| * | Fix files header | Poommetee Ketson | 2017-09-01 | 2 | -2/+2 |
| | | |||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 4 | -4/+4 |
| | | |||||
| * | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 2 | -2/+2 |
| | | |||||
| * | Disable etc2comp and tinyexr modules on non-tools build | Rémi Verschelde | 2017-06-30 | 1 | -1/+5 |
| | | | | | | | | They are not necessary in such configuration, and require C++11 and (on Android) the STL. Fixes #9273. | ||||
| * | Several fixes related to PBR and Environment | Juan Linietsky | 2017-05-30 | 2 | -5/+13 |
| | | |||||
| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 6 | -0/+309 |
| -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | |||||
