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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-054-0/+4
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-014-8/+8
| | | | Happy new year to the wonderful Godot community!
* disable caching for targets using helper functionsRhody Lugo2017-11-281-2/+1
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* use the same cache for all branches for appveyorRhody Lugo2017-11-281-0/+2
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* doc: Make all module docs self-containedRémi Verschelde2017-11-151-2/+0
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* keep alpha when converting svg colors fixes #11289toger52017-09-301-1/+1
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* Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-142-5/+5
| | | | implementation
* optimized color conversion for svg generationtoger52017-09-122-27/+38
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* Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-071-2/+2
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* Implement color conversion for dark SVG iconstoger52017-08-302-6/+52
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* Make build scripts Python3 compatibleMatthias Hoelzl2017-08-271-1/+2
| | | | | | | | - The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-274-4/+4
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* nanosvg: Document in COPYRIGHT.txt and thirdparty README.mdRémi Verschelde2017-08-271-2/+2
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* Fix crashes in SVG loadingPedro J. Estébanez2017-08-221-3/+4
| | | | Adding null terminators.
* Added missing icon and svgs upscalingDaniel J. Ramirez2017-08-202-9/+12
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* Added support for SVGDaniel J. Ramirez2017-08-206-0/+291