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* Add UWP to Regex JIT blacklistGeorge Marques2017-10-231-1/+1
| | | | | PCRE2 JIT uses functions not available in UWP, which makes it fail to link.
* Use BoolVariable for third-party options.Elliott Sales de Andrade2017-09-251-1/+1
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* Disabled PCRE-JIT in HTML5. Fixes #10834Zher Huei Lee2017-09-011-2/+5
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* Replacement of internal RegEx with PCRE2Zher Huei Lee2017-08-191-2/+45
| | | | | | | | | | | | | | | | | | The pattern and replacement matching behaviour has been changed purely due to the nature of switching to a standards-compliant library. One mistake in the previous behaviour was that named groups didn't have a number. This has been corrected. As names are actually just an alias of numbered groups, RegExMatch::get_name_dict() is now get_names() and is a dict referring to the group number it represents. Duplicate names are enabled and the with the first matching instance used. Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was removed.
* RegEx re-implemented as a moduleZher Huei Lee2016-10-271-0/+7
Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead.