index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
nativescript
/
nativescript.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
[NativeScript] fix signals from base class not being accessible
Karroffel
2017-07-30
1
-3
/
+7
*
[NativeScript] fixed optional _init call
Karroffel
2017-07-27
1
-18
/
+6
*
[NativeScript] fix mutex double lock
Karroffel
2017-07-27
1
-1
/
+1
*
[NativeScript] call _init on instance creation
Karroffel
2017-07-27
1
-3
/
+42
*
Merge pull request #9882 from endragor/nativescript-refcount
Thomas Herzog
2017-07-26
1
-0
/
+22
|
\
|
*
Forward refcount changes to NativeScriptInstance
Ruslan Mustakov
2017-07-26
1
-0
/
+22
*
|
Support multithreading for NativeScriptLanguage
Ruslan Mustakov
2017-07-26
1
-38
/
+154
|
/
*
Fix typo in NativeScript property getter
sheepandshepherd
2017-07-25
1
-1
/
+1
*
[NativeScript] fix double initialization in editor
Karroffel
2017-07-25
1
-2
/
+8
*
[NativeScript] bound `new` to ClassDB
Karroffel
2017-07-25
1
-0
/
+2
*
GDNative register_property
Ramesh Ravone
2017-07-24
1
-0
/
+1
*
[NativeScript] fix double free but on exit
Karroffel
2017-07-24
1
-35
/
+1
*
[GDNative] new GDNative API
Karroffel
2017-07-24
1
-0
/
+1088