| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [mono] fix signals parameter retrieval | Paul Joannon | 2018-02-21 | 1 | -5/+7 |
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| * | [Mono] Fixed "expression did not evaluate to a constant" compiler error for ↵ | Nathan Warden | 2018-02-20 | 1 | -3/+4 |
| | | | | | visual studio. | ||||
| * | implement signal related methods in csharp_script so signals can be used ↵ | Paul Joannon | 2018-02-17 | 1 | -0/+14 |
| | | | | | with emit | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Mono: Add properties support in scripts | Ignacio Etcheverry | 2018-01-04 | 1 | -13/+32 |
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| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Mono: Prevent raising exceptions in native code | Ignacio Etcheverry | 2017-10-23 | 1 | -3/+38 |
| | | | | | For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'. | ||||
| * | Added mono module | Ignacio Etcheverry | 2017-10-03 | 1 | -0/+192 |
