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* Mono: Fix NodePath and RID bindingsIgnacio Etcheverry2018-01-251-6/+12
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Mono: Script lifetime fixesIgnacio Etcheverry2018-01-011-3/+5
| | | | | | - alloc_language_binding: Use strong GC handle as well for references. Fixes #15138 - Set the native instance field of Godot.Object to IntPtr.Zero when it's freed. - Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-1/+1
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* Added mono moduleIgnacio Etcheverry2017-10-031-0/+302