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path: root/modules/mono/glue/cs_files/Transform2D.cs
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* #18051: Fix indentation issues introduced during clean upXavier Cho2018-04-171-1/+1
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* #18051: Remove redundant parenthesisXavier Cho2018-04-171-2/+2
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* #18051: Remove unnecessary variable assignmentsXavier Cho2018-04-171-1/+1
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* #18051: Use 'var' when applicableXavier Cho2018-04-171-10/+10
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* #18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho2018-04-171-15/+14
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* Replace float with real_t, default Vectors, other misc C# improvementsAaron Franke2018-03-221-20/+28
| | | | Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
* Mono: Use PascalCase in core types.Andreas Haas2017-11-211-41/+41
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* Added mono moduleIgnacio Etcheverry2017-10-031-0/+356