| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | #18051: Remove redundant parenthesis | Xavier Cho | 2018-04-17 | 1 | -1/+1 |
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| * | #18051: Use 'var' when applicable | Xavier Cho | 2018-04-17 | 1 | -1/+1 |
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| * | #18051: Remove redundant casts and 'using', 'else', 'this' statements | Xavier Cho | 2018-04-17 | 1 | -29/+16 |
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| * | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | 2018-03-22 | 1 | -31/+53 |
| | | | | | Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | ||||
| * | Mono: Use PascalCase in core types. | Andreas Haas | 2017-11-21 | 1 | -30/+30 |
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| * | Apply a few recent chages in Quat and Basis to their respective Mono ↵ | Ferenc Arn | 2017-10-09 | 1 | -2/+2 |
| | | | | | counterparts. (#11899) | ||||
| * | Added mono module | Ignacio Etcheverry | 2017-10-03 | 1 | -0/+328 |
