| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | #18051: Remove redundant parenthesis | Xavier Cho | 2018-04-17 | 1 | -9/+9 |
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| * | #18051: Remove redundant casts and 'using', 'else', 'this' statements | Xavier Cho | 2018-04-17 | 1 | -6/+4 |
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| * | Remove duplicated declaration of RoundToInt() from Mathf | Xavier Cho | 2018-04-17 | 1 | -5/+0 |
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| * | [Mono] Improve Mathf | Chaosus | 2018-04-13 | 1 | -31/+50 |
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| * | Added wrap functions to C# | Chaosus | 2018-03-26 | 1 | -0/+12 |
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| * | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | 2018-03-22 | 1 | -58/+75 |
| | | | | | Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | ||||
| * | Fix an infinite recursion in the Mathf.Decimals method when using floats. | Nathan Warden | 2018-01-31 | 1 | -1/+1 |
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| * | Mono: Use PascalCase in core types. | Andreas Haas | 2017-11-21 | 1 | -44/+44 |
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| * | Add cartesian to polar conversion functions | pablotato | 2017-11-20 | 1 | -0/+10 |
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| * | Added mono module | Ignacio Etcheverry | 2017-10-03 | 1 | -0/+234 |
