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path: root/modules/mono/glue/cs_files/Basis.cs (follow)
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* mono: add Slerp method to vector classes, expose Cross method for Vector2, ↵Kelly Thomas2018-05-221-3/+3
| | | | and fix unnecessary casts in Basis
* Mono: Basis constructor for euler parameterKelly Thomas2018-05-171-0/+20
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* #18051: Do not use `var` in a for-loop, or where type is not obviousXavier Cho2018-04-171-5/+5
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* #18051: Use array initializer when applicableXavier Cho2018-04-171-4/+2
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* #18051: Remove redundant parenthesisXavier Cho2018-04-171-5/+5
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* #18051: Use 'var' when applicableXavier Cho2018-04-171-11/+11
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* #18051: Remove redundant casts and 'using', 'else', 'this' statementsXavier Cho2018-04-171-50/+53
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* [Mono] Improve MathfChaosus2018-04-131-2/+2
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* [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we ↵Alexander Alekseev2018-04-031-6/+6
| | | | most probably should keep C#6 yet
* Fix mono basis GetEuler bug and marshalling/unmarshallingCarter Anderson2018-03-241-82/+106
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* Replace float with real_t, default Vectors, other misc C# improvementsAaron Franke2018-03-221-73/+80
| | | | Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
* [Mono] Basis values now marshalled in the correct order.Nathan Warden2018-02-021-3/+3
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* Mono: Use PascalCase in core types.Andreas Haas2017-11-211-46/+46
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* Apply a few recent chages in Quat and Basis to their respective Mono ↵Ferenc Arn2017-10-091-16/+61
| | | | counterparts. (#11899)
* Added mono moduleIgnacio Etcheverry2017-10-031-0/+475