| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove incomplete Inverse Kinematic module | Rémi Verschelde | 2016-12-04 | 1 | -30/+0 |
| | | | | | | | | | | The plan is to implement IK properly in the core engine for version 3.1, together with ragdolls in the Skeleton node to let them reuse the same limits and constraints. Therefore we remove this module as part of the API breakage in 3.0, so that we are not limited by staying compatible with it in 3.1. | ||||
| * | InverseKinematics node, basic features | Sergey Lapin | 2016-03-31 | 1 | -0/+30 |
| I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target. | |||||
