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* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-072-15/+15
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-3/+5
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-9/+9
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| * Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-9/+9
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+5
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-025-53/+53
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-3/+4
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| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-2/+2
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-016-6/+6
* | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-3/+0
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-2/+2
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | modules: Clone env in each moduleRémi Verschelde2016-10-151-1/+3
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* Improve/fix GridMap editorPedro J. Estébanez2016-08-212-25/+23
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-0/+1
* Removed unused variables (first pass)Rémi Verschelde2016-07-071-1/+0
* Merge pull request #5139 from zaps166/init_navigation_pointerGeorge Marques2016-06-131-1/+1
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| * GridMap: Initialize "navigation" pointerBłażej Szczygieł2016-06-101-1/+1
* | Changed how min/max icon size in ItemList works and replaced it by a fixed si...Juan Linietsky2016-06-121-1/+1
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* GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde2016-05-011-3/+3
* Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde2016-04-202-11/+135
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| * manually fix indentAnarchid2016-04-201-1/+1
| * Implement GridMap support for navigation meshesAnarchid2016-04-202-12/+136
* | Remove trailing spacesRémi Verschelde2016-04-021-5/+5
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-016-6/+6
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-3/+0
* Merge pull request #2250 from PeaceSells50/AddedGridMapSettingsJuan Linietsky2015-10-172-4/+27
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| * Added GridMap settings which allows the user to enter a pick distance.Peace Sells2015-07-092-4/+27
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-202-3/+70
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* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Fix for issue related to GridMap editorFranklin Sobrinho2015-06-231-3/+9
* Small fixes for Grid/Tile map editor paletteFranklin Sobrinho2015-06-221-1/+1
* Grid/Tile map editor new item paletteFranklin Sobrinho2015-06-222-54/+83
* -Changed Godot exit to be clean.Juan Linietsky2015-04-202-10/+22
* Updated copyright year in all headersJuan Linietsky2015-04-186-6/+6
* merges from okam repoJuan Linietsky2015-03-031-1/+2
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-0/+4
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-052-8/+8
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+1
* Light Baker!Juan Linietsky2014-06-112-1/+152
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-098-0/+3610