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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
2
-15
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+15
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Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
1
-3
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+5
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
1
-9
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+9
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Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-9
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+9
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-5
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+5
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
5
-53
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+53
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
2
-3
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+4
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*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-2
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+2
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
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+1
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
6
-6
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+6
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style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
1
-3
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+0
*
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style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-11-01
1
-2
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+2
*
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
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+2
*
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modules: Clone env in each module
Rémi Verschelde
2016-10-15
1
-1
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+3
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*
Improve/fix GridMap editor
Pedro J. Estébanez
2016-08-21
2
-25
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+23
*
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-04
1
-0
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+1
*
Removed unused variables (first pass)
Rémi Verschelde
2016-07-07
1
-1
/
+0
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Merge pull request #5139 from zaps166/init_navigation_pointer
George Marques
2016-06-13
1
-1
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+1
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GridMap: Initialize "navigation" pointer
Błażej Szczygieł
2016-06-10
1
-1
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+1
*
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Changed how min/max icon size in ItemList works and replaced it by a fixed si...
Juan Linietsky
2016-06-12
1
-1
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+1
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/
*
GridMap: Fix backwards rotate hotkeys (#4498)
Rémi Verschelde
2016-05-01
1
-3
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+3
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Merge pull request #4302 from Anarchid/gridmap-navmesh
Rémi Verschelde
2016-04-20
2
-11
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+135
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manually fix indent
Anarchid
2016-04-20
1
-1
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+1
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Implement GridMap support for navigation meshes
Anarchid
2016-04-20
2
-12
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+136
*
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Remove trailing spaces
Rémi Verschelde
2016-04-02
1
-5
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+5
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-3
/
+3
*
Update copyright to 2016 in headers
George Marques
2016-01-01
6
-6
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+6
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
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+1
*
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
1
-3
/
+0
*
Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Juan Linietsky
2015-10-17
2
-4
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+27
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Added GridMap settings which allows the user to enter a pick distance.
Peace Sells
2015-07-09
2
-4
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+27
*
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
2
-3
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+70
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*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-4
/
+4
*
Fix for issue related to GridMap editor
Franklin Sobrinho
2015-06-23
1
-3
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+9
*
Small fixes for Grid/Tile map editor palette
Franklin Sobrinho
2015-06-22
1
-1
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+1
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Grid/Tile map editor new item palette
Franklin Sobrinho
2015-06-22
2
-54
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+83
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
2
-10
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+22
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
6
-6
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+6
*
merges from okam repo
Juan Linietsky
2015-03-03
1
-1
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+2
*
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-04
1
-3
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+3
*
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
1
-2
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+2
*
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-25
1
-0
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+4
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
2
-8
/
+8
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-1
/
+1
*
Light Baker!
Juan Linietsky
2014-06-11
2
-1
/
+152
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
8
-0
/
+3610