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* Add support for tutorial links to makerst.pyrobojumper2018-06-121-1/+1
| | | | Also change the <tutorials> structure to make use of individual <link> tags
* doc: Remove status from hardcoded version stringRémi Verschelde2018-02-271-1/+1
| | | | It has no practical use case and just generates noise for each alpha, beta, etc.
* doc: Update version string in headerRémi Verschelde2018-02-191-1/+1
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* doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde2018-01-251-1/+1
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* doc: Sync with current sourceRémi Verschelde2018-01-251-1/+1
| | | | | | Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
* doc: Replace some more "val" with "value" + syncRémi Verschelde2018-01-171-1/+1
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* Filled tutorial field in most relevent classes.Juan Linietsky2018-01-151-0/+1
| | | | Added tutorial display in doc.
* doc: Update version string in XMLRémi Verschelde2018-01-131-1/+1
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* Update docsBojidar Marinov2018-01-121-96/+20
| | | | [ci skip]
* doc: Sync classref with current sourceRémi Verschelde2018-01-031-0/+42
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* doc: Sync classref with current sourceRémi Verschelde2017-12-181-0/+30
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* doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde2017-11-241-1/+1
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* doc: Update header version for 3.0-betaRémi Verschelde2017-11-241-1/+1
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* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* classref: Sync with current sourceRémi Verschelde2017-10-211-0/+20
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* [DOCS] Document GridMapDavid Saltares2017-10-151-0/+26
| | | | [ci skip]
* doc: Sync classref with current sourceRémi Verschelde2017-10-111-0/+6
| | | | | Ensure that s/fixed_process/physics_process/ is handled properly. [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-122-0/+176
possible to save module files in module directories and the build system will recognize them.