| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-29 | 1 | -3/+3 |
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| * | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | 2018-05-29 | 1 | -3/+3 |
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| * | Refactor RPCMode enum and checks | Fabio Alessandrelli | 2018-05-26 | 1 | -3/+3 |
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| * | Enable autoload in editor | George Marques | 2018-05-01 | 1 | -1/+5 |
| | | | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality. | ||||
| * | Mono: Implement stack info for errors and exceptions | Ignacio Etcheverry | 2018-01-09 | 1 | -1/+3 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Abstract some method for script system | geequlim | 2017-11-17 | 1 | -2/+6 |
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| * | GDScript: Refactor "GD" class prefix to "GDScript" | Rémi Verschelde | 2017-11-16 | 1 | -0/+450 |
