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* Merge pull request #11028 from mrawlingst/color-RGBA32Rémi Verschelde2017-09-122-6/+6
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| * Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-072-6/+6
* | Fixed attempt to delete NULL pointer errorbncastle2017-09-101-1/+1
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* Provide NativeScript properties in definition orderRuslan Mustakov2017-09-052-30/+28
* [GDNative] added singleton GDNativeLibrariesKarroffel2017-09-033-1/+177
* merged gdnative and nativescript moduleKarroffel2017-09-0349-148/+2767
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-012-14/+14
* Correct GDnative's godot_string_find_last method nameEmmanuel Leblond2017-08-312-2/+2
* Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde2017-08-3110-30/+51
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| * Make GDNative work on AndroidRuslan Mustakov2017-08-3010-30/+51
* | Remove 10778 related methods from GDNativeHein-Pieter van Braam2017-08-302-24/+0
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* Fix GDNative API generator after changes to MethodBindRuslan Mustakov2017-08-301-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2740-40/+40
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* -Code completion for enumerationsJuan Linietsky2017-08-241-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-2/+1
* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-2/+2
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-2/+2
* | [GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond2017-08-191-1/+1
* | Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-163-9/+9
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| * | Updated function argument namesWilson E. Alvarez2017-08-123-9/+9
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* / Comment include order to avoid errorsPedro J. Estébanez2017-08-151-1/+1
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Implemented String C API.ducdetronquito2017-08-082-3/+1305
* [GDNative] fixed double variant callKarroffel2017-08-061-1/+0
* renamed node path, closes #5691Juan Linietsky2017-08-051-1/+1
* Dont call nativescript callbacks if lib is not initializedRuslan Mustakov2017-08-042-3/+8
* [GDNative] fixed a bug with ambiguous include pathsKarroffel2017-08-041-1/+2
* [GDNative/NativeScript] fix -rdynamic and removed _init callKarroffel2017-08-021-8/+6
* [GDNative] better header include pathsKarroffel2017-08-0239-113/+137
* Pass GDNativeLibrary pointer to library initRuslan Mustakov2017-07-282-0/+4
* added an optional parameter to OS symbol lookupKarroffel2017-07-271-1/+2
* Merge pull request #9720 from endragor/stack-bottomThomas Herzog2017-07-262-0/+9
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| * Add a way to retrieve stack bottom of the main threadRuslan Mustakov2017-07-252-0/+9
* | [GDNative] basic OS detectionKarroffel2017-07-241-2/+11
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* [GDNative] new GDNative APIKarroffel2017-07-2442-2422/+534
* gdnative bug fix in get (return null check)Ramesh Ravone2017-07-221-2/+5
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-193-7/+7
* Merge pull request #9699 from RameshRavone/masterThomas Herzog2017-07-192-0/+64
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| * [GDNative] dynamic propertiesRamesh Ravone2017-07-191-0/+62
| * _get return type fixRamesh Ravone2017-07-181-0/+2
* | Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
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* Expose Dictionary::next to GDNativesheepandshepherd2017-07-152-1/+9
* Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-032-3/+4
* Merge pull request #9360 from GodotExplorer/pr-external-editor-language-checkRémi Verschelde2017-06-271-1/+1
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| * Better user expirence with external text editors.geequlim2017-06-271-1/+1
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
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* [GDNative] added GDN_EXPORT macro for librariesKarroffel2017-06-181-0/+7
* [GDNative] corrected typo for Mac library ext.Karroffel2017-06-161-3/+3
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-092-6/+6