| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #12922 from eska014/engine-singletons | Rémi Verschelde | 2017-11-14 | 1 | -2/+2 |
| |\ | | | | | Singleton management changes | ||||
| | * | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -2/+2 |
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| * | | [GDNative] removed anchors | Karroffel | 2017-11-03 | 2 | -21/+23 |
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| * | | [GDNative] use feature tags, added load once option | Karroffel | 2017-11-03 | 1 | -6/+6 |
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| * | Removes Script::get_node_type() | Jerome67000 | 2017-10-25 | 2 | -6/+0 |
| | | | | | used before GDScript, with squirrel apparently | ||||
| * | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry | 2017-10-24 | 2 | -0/+4 |
| | | | | | | - Make ScriptCreateDialog disable the built-in script checked button if the language does not support it. - ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes. | ||||
| * | Merge pull request #11953 from touilleMan/pluginscript | Thomas Herzog | 2017-10-17 | 5 | -8/+7 |
| |\ | | | | | [GDnative] add pluginscript \o/ | ||||
| | * | [GDnative] add pluginscript \o/ | Emmanuel Leblond | 2017-10-17 | 5 | -8/+7 |
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| * | | [Nativescript] fix crash when loading a library with missing ↵ | Emmanuel Leblond | 2017-10-16 | 1 | -6/+12 |
| |/ | | | | godot_nativescript_init | ||||
| * | remove error message for optional NativeScript symbols | Karroffel | 2017-10-15 | 1 | -4/+1 |
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| * | update ARVRInterfaceGDNative to use API struct | Karroffel | 2017-10-14 | 1 | -1/+1 |
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| * | [GDNative] removed native_raw_call | Karroffel | 2017-10-14 | 2 | -74/+20 |
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| * | Include property index in GDNative class API | sheepandshepherd | 2017-10-08 | 1 | -1/+5 |
| | | | | | Needed by properties that share set/get functions. Fixes #10329. | ||||
| * | Enhance iOS export | Ruslan Mustakov | 2017-09-26 | 1 | -0/+3 |
| | | | | | | | | | | | - The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset. | ||||
| * | Provide NativeScript properties in definition order | Ruslan Mustakov | 2017-09-05 | 2 | -30/+28 |
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| * | merged gdnative and nativescript module | Karroffel | 2017-09-03 | 8 | -0/+2429 |
